#pragma once

#include "cocos2d.h"
#include "AtlasLoader.h"
#include "WelcomeLayer.h"

using namespace cocos2d;
using namespace std;

class WelcomeScene : public Scene
{
public:
	WelcomeScene(void);
	~WelcomeScene(void);

	bool virtual init();
	CREATE_FUNC(WelcomeScene);
};

